Archive for November, 2008

Delicious Japan

Wednesday, November 12th, 2008

One of the most fun discoveries I’ve made in Japan are the food theme parks. The culture that brought you Iron Chef doesn’t restrict its gustatory obsessions to a made-for-TV “Kitchen Stadium”; they bring it to you in real life as well. So far, I’ve discovered two food theme parks worthy of mention: The Shin Yokohama Ramen Museum, and the Namjatown food theme parks. Namjatown has not one, but three food theme parks: The Ikebukero Gyoza Stadium, Ice Cream City, and the Tokyo Dessert Republic. Worthy of note, Namjatown also has a massage / relaxation theme park, “Healing Town”, where you can sample various massage techniques from around the world 20 minutes at a time (or longer).

The Shin Yokohama Ramen museum is particularly close to my heart, as I am myself a noodle fanatic (if ever my career in electronics fails, I will open a hand-made noodle joint). The museum features an exhibit about ramen, a gift shop, and most importantly, a theme park area modeled after Old Tokyo where premium ramen restaurants from around Japan can be sampled in one area. Their exhibit currently features eight different restaraunts, and you can stop by each one and order a “mini Ramen” bowl to save room for sampling multiple shops, or you can order a full meal and indulge in your favorite shop. They have a multi-lingual brochure that you can read on-line, with descriptions of each shop.

My favorite ramen shop is Ryushanhai. The homemade noodles are thick, al dente, and slightly rippled, and their broth is delicious. Their signature ingredient, “karamiso”, is a served as a single mound of red in the middle of your soup. This firey miso paste can be mixed into the soup to adjust the spiceness to your liking. However, my favorite aspect about Ryushanhai is its char shiu pork. Instead of giving you small circles of tough pork, you are served veritable slabs of juicy char shiu, laid across the bottom of the bowl, so that the same strip of char shiu pokes out of each side of the bowl. As you can see from the photo below, the char shiu is beautifully marbled and it has a wonderful texture.

My second favorite shop is Shinasobaya. The chef is knicknamed the “demon of ingredients”. The dish itself is very simple, so that you can focus on the refinement of each ingredient. The noodles are sublime, and of particular note are their soft-boiled eggs. The centers are just barely runny, and they also had this specially flavored egg whose name I couldn’t translate, but it was particularly tasty.

To give you a flavor for the other restaraunts, photos of the noodles plus a corner of the pamphlet that describes them is shown below.

The shop above has a peculiar order as you enter, and it’s the smell of the lard used in the cooking of the dish. The broth is very rich, and as the pamphlet recommends, is very good with the garlic sauce.

The shop above serves their ramen with a tonkotsu broth that is quite delicious. They also served a kimchi soft boiled egg which I quite enjoyed.

While I like ramen, one cannot live on ramen alone. On my recent trip to Tokyo, my girlfriend developed a hankering for gyoza. I had never visited Ikebukoro before, so I thought maybe we’d kill two birds with one stone and check out this funky suburb of Tokyo while gyoza hunting in back-alley ramen shops. Serendipity struck, and we stumbled upon the Gyoza Stadium at Namjatown thanks to her persistence in trying to figure out these gyoza ads posted in the passage from the subway. Namjatown is a relatively unknown tourist attraction; I had never read about it in any of the tourist guides, but it’s part of the “Sunshine City” mega-complex about a 10 minute walk away from the JR Ikebukuro station.

Namjatown is actually an indoor theme park made by Namco (yes, that Namco which brought you Pacman and Soul Caliber — woot!). The staff wears these costumes that would be appropriate on the set of Willy Wonka’s Chocolate Factory and they all seem to carry around a stuffed doll version of Namja.

“Namja wants you to drink this beer!”

Beer is available in the Gyoza Stadium for about 510 yen per cup, and you are allowed to carry the beer around the premises. The Gyoza Stadium is actually more like a small, densely packed set of alleyways crammed with restaraunts that serve, of course, gyoza.

They have a dozen total gyoza restaraunts, and their characteristics are documented, unfortunately in Japanese only, below.

From what I can read out of the pamphlets, each restaraunt is listed with a brief bio, and stats on the gyoza it serves: length, weight, wrapping thickness and how garlicky the filling is.

The restaraunts use a special stove for cooking the gyoza: it’s sort of a combination between a steamer and griddle. The griddle in recessed and has a dedicated faucet above it. First, the griddle is filled with water; then, the gyoza are laid in and a hinged lid is dropped down. The gyoza steams in boiling water for about five minutes, and then the whole griddle is lifted up, dumping the water out, and the gyoza are cooked with oil only for about another minute or two to make the skin crispy.

I got to try about five different types of gyoza when I visited. My two favorites are shown below.

The restaraunt above features a hearty gyoza, with thick skin and a crispy browned finish. The round gyoza actually each contain a shrimp inside the filling, which adds a nice touch of juiciness to the flavor of the dumpling.

The restaraunt above features a delicate, lacy crisp across the entire serving of gyoza. From the photo it almost looks like a single solid sheet, but actually the gyoza themselves are just the dark circles in the sheet. Somehow they get the juices inside the gyoza to come out while cooking to form the crispy sheet as it reduces. I like the crunch of the gyoza…it’s sort of like, well, eating a bacony potato chip with a meatball attached to it.

I didn’t get a chance to explore the other offerings of Namjatown, since the place was closing right around the time I finished my last order of gyoza. The massage village alone seems like a place where I could spend a couple of hours exploring; I’ll have to make it back there again someday to check it out!

While on the subject of food, I would also note that the Japanese-style Italian food is actually really good. I’m not quite sure what the Japanese do to the Italian food out there, but it’s not quite Italian, but still very good. One of my favorite aspects about eating Italian in Japan is that they have no problem with serving raw eggs, due in part to the traditional “Tsukimi” (“moon viewing”) style recipes. So, when you order a pasta Carbonara, it’s served with a crown of an uncooked egg, the yellow yolk glistening on top like a luxurious gem (or a full moon, perhaps!). The taste of a raw egg just mixed into the sauce is unparalleled; uncooked egg yolk has a certain delicious richness to it that’s hard to describe to someone who hasn’t tried it. I know it sounds strange to western ears to eat uncooked eggs, but really, give it a try in Japan if you ever get the chance!

It’s a me, bunnie-o!

Sunday, November 9th, 2008

While on a long train ride today I got a chance to play around with the DSi’s embedded camera minigame app. The photo above gives an example of the image quality of the camera — not great, but not bad. As you can see, one of the games lets you superimpose a Mario cap over a live camera feed — and you can save the result to the SD card. I was pleased that Nintendo didn’t do anything to make it difficult to access the saved photos. The DSi did add some interesting extra files on the SD card which pique my curiosity as well. I’m guessing there’s a few exploits hanging out in the filesystem.

Other minigames let you take two pictures of faces (it does some real-time face recognition to automatically crop/center just the face region) and morph between them, or you can kaleidoscope and morph the image in various ways (looks like they do some hacks where they map the camera data as an image texture onto some polygons and then manipulate polygons to create the distortion effects). The primary focus of the camera minigame is to build a sort of daily photo journal — every day you play it creates a new calendar entry so you can review your photos along with the memos and the notes that you leave to yourself. Kind of neat, actually. They also have some audio minigames which I can’t quite figure out how to use — still have to translate some key dialog boxes to really understand what I’m doing. The text is all in Japanese.

Inside the Nintendo DSi

Saturday, November 8th, 2008

While I was on the Yamanote line last week, I saw an advertisement for the Japanese launch of the Nintendo DSi (Nintendo site / Wikipedia site). The DSi just went for sale on November 1st in Japan only, and it looks like the North American launch for the product is still up in the air (looks like sometime fall next year).

Needless to say, I couldn’t help myself from buying one of these…and taking it apart. The DSi is pretty cool: it has not one, but two, cameras embedded in it. One faces forward so you can see yourself, and the other can be used to take pictures of others. Compared to the DS-lite, it’s a little bit thinner, isn’t compatible with the old charger, and more prominently features wifi connectivity status. The speakers are also a bit beefier. Finally, the feature I like the most is that the screens are a good bit larger than the previous model (I’m already enjoying Tetris on the bigger screen). Oh, and also, it has an SD card slot, so you can play AAC encoded audio from the memory card, as well as store pictures on there, so the device effectively doubles as a camera and a music player on the road.

I haven’t had much of a chance to play around with the device yet, but from what I can tell the CPU is substantially beefed up (consistent with reports of the DSi battery life being shorter than the DS-lite, despite having similar battery capacities of 840 mAh for the DSi and 850 mAh for the DS-lite), as it can do all kinds of real-time image manipulation tricks on the video feeds, and it also has a built-in minigame for audio streams where you can loop in samples over music files and do some low-quality pitch distortion on the fly. The markings on the CPU package yield no clues about its performance, but my guess is that any ARM9 or ARM11 CPU manufactured in 2007 would have a performance around the 266-533 MHz range. Of course, I took the device apart, and I have some photos of it to share with you from my hotel room…

DSi mainscreen after power-on — definitely playing up the built-in camera features

Mainboard top photo

Mainboard backside photo — love the detailed, plain-English “hack here please” silkscreen annotation

Photo of the CPU region (RF shield lifted)

Backplate photo

Battery pack photo

Didn’t get a chance to take apart the top screen portion of the unit (I’m guessing it’s not very interesting). Looking forward to the homebrew scene on the DSi — I think it looks like a really capable platform and could have some very exciting applications, especially with Linux on it.

Akihabara, Cosplay Style

Thursday, November 6th, 2008

Recently, I got a tour of Akihabara from Danny Choo, aka the “prince of Akihabara” (yes, for you fashionistas out there, he’s the son of Jimmy Choo). The really special part about this tour is that Danny did cosplay as a storm trooper, while his friend Hector was cosplayed as Darth Vader.

The picture above was from an otaku cafe where the Otagei masters display their moves (for those who are not familiar with Otagei, I’ll hold out for a link to BBtv’s post on this experience, still forthcoming). This cafe was a little unique in that instead of just having girls in maid outfits serve dinner to you, the girls would get on stage and dance and perform to the crowd. The crowd, in turn, danced in a very energetic sort of line-dance that complimented what was happening on stage. In fact, the line between the stage performers and the audience is quite blurry — neither could exist without the other. It was a unique experience where I got to see, and participate as an audience member, in the core of Japanese user generated content. It’s hard to find words to describe the experience — it’s somewhere inbetween a rave and a religious experience, but set in the context of manga culture. Perhaps the most accurate description I can give to it is that it’s an outlet for people with imaginative minds in a conformist culture. The best part about it is that the participants were confident of their behavior — the phrase “dance like nobody is watching” certainly applied here. According to Joi Ito, these people have risen to a keystone position in the Japanese circle of creativity. To western eyes, their behavior is extreme — as evidenced by the western audience’s hesitance to participate in the Otagei dance despite the encouragement of the dance leaders. However, I think that in a conformist culture like the Japanese, to be an individual and to express yourself as one, you need to have very thick skin and you need to be able to hold on to your convictions very strongly. Hence, westerners classify otaku as a fringe culture, but in reality they are actually cultural pioneers who are different, and by necessity they express their difference with great confidence and contrast from the mainstream culture.

I got a chance to slay Darth Vader as well :-)

…and this is what happens when a storm trooper meets a Japanese cosplay maid.

It was actually really fascinating to watch Danny go through Akihabara dressed as a storm trooper, and to see him poke the Japanese in the eye, so to speak. I think the best analogy I have for the experience is that it’s like deriving the impulse response of a black box system. In system theory, one way to characterize an unknown network of electronic circuits is to essentially hit it with a hammer and then see what comes out of the system. Based upon the residues emitted by the system you can draw many important conclusions about what must be inside the unknown network. In this case, normal Japanese society is the black box, and the cognitive dissonance of Danny walking around as a storm trooper is the impulse stimuli. Based on the response of the people, you get to see a unique side of how the Japanese mind works and thus gain some insight into the culture.

Machine Readable Advertisements

Thursday, November 6th, 2008

I thought the photo below was particularly poignant to me.

This is a photo of a billboard that sits above the main exit of the Shibuya JR station. The patch of rectangles in the middle of the billboard is a QR code — essentially, a 2-D barcode.

This is poignant for a few reasons. This is the first time I’ve seen a major advertisement installation like this where one of the most prominent features of the advert is a machine-readable only data format. This has the feel of one of those “Animatrix” motifs where machines have gained a first-class citizenship alongside humans — just a little bit eerie to see a piece of very expensive advertising real estate occupied by a data format that my wetware cannot natively process. The QR code on the billboard actually encodes a URL for the band’s website. In the US, this would have to be a text URL. But, in Japan, every mobile phone — at least the ones used by the sub-40 demographic (the dominant population of Shibuya) — has built into it a QR barcode image recognition program. Since every Japanese mobile phone has a camera built into it, and they all have QR barcode software in it, it’s entirely reasonable to put data that is exclusively machine-readable on expensive advertising real estate. I tried the QR code out on my Japanese cell phone and it worked wonderfully.

This leads to the second reason why this is poignant. While the Japanese system may have many flaws, the massive uniformity of the mobile phone feature set has as one of its benefits the ability to drive pervasive new standards like the QR code into just about everything — from QR codes embedded in vending machines for coupon distribution, to QR codes embedded on the wrapper of a MacDonald’s cheeseburger to give rapid access to a URL for nutrition facts.